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5 more UX activities you can do today to level up your design game

Björn Rutholm

Written by

Björn Rutholm

ProcessOctober 10, 20253 min read

Welcome to part 2 of this series where we will go through 5 new UX activities you can do in less than 30 minutes that will level up your design game.

These micro-exercises aren't about process - they're about progress. Run one each day this week, and by Friday, your design will already feel more cohesive, inclusive, and user-friendly.


1. First-click test

Action play: Take a screenshot of one key page or screen. Ask 3-5 people, "Where would you click to complete [this task]?" Note their first clicks.

Why: The first click predicts task success, if users start in the wrong place, the flow is already broken.

2. Interface inventory

Action play: Spend 20 minutes collecting screenshots of buttons, modals, and input fields across your product. Drop them into one Figma board, a Miro or whatever tool you're using that allows you to view all of them at the same time.

Why: It exposes inconsistencies fast. You'll instantly see design drift and where your UI patterns need cleaning up.

3. Empty-state audit

Action play: Go through your product and look at every empty state (no data, no results, first-time screens). Ask: "Does this screen help the user take the next step?"

  • Example: When a user has not designated any items as favorites or has not opened any files yet, containers meant to display lists of favorite or recently viewed items will be empty.
  • Example: When an application supports alerts, but a user has not yet configured any alerts, there may be an empty pane or dialogue where those alerts will eventually appear.
  • Example: When an application is composed of various workspaces or dashboards, but a user has not added content to those areas, those pages or screens will be empty.
  • Example: Search results lists when nothing is found, as well as other cases where a command creates empty output.

Why: Empty states are often forgotten, but they shape first impressions and can turn confusion into momentum.

4. Accessibility spot check

Action play: Pick a flow of your site. Then, using only your keyboard, try to complete the flow by tabbing through your interface. Can you navigate everywhere in a logical order or do you run into problems?

Why: It takes five minutes but immediately surfaces issues that block real users. Small fixes here have a huge impact.

5. Journey snapshot

Action play: Pick one user persona and quickly map their top 3 goals and 3 biggest frustrations. Visualize it on a single page or whiteboard.

Why: It keeps empathy front and center and helps your team reconnect with why you're designing in the first place.

On this page

  1. 1. First-click test
  2. 2. Interface inventory
  3. 3. Empty-state audit
  4. 4. Accessibility spot check
  5. 5. Journey snapshot
Oct 10, 2025
Björn Rutholm

Written by

Björn Rutholm

Founder of PixelPappa

Technical cofounder for hire. Product designer and developer helping teams build digital products that work.

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